Immutable rules
101
All players must always abide by all the Rules then in effect, in the form in which they are then in effect.
106
All Proposals submitted by the players shall be submitted in written form as part of a message in #game-actions . If the text of a Proposal is too large to fit in a single message, the submitter must make a thread from their message in #game-actions and publish the full text of the proposal there.
If edits are made to either
(a) a message in #game-actions containing a Proposal, or
(b) a message containing all or part of a Proposal in a thread that has been linked in #game-actions
pursuant to the above, after their submission but before their vote concludes, the Proposal is immediately rejected.
107
No Proposal may take effect earlier than the moment of its acceptance, even if its wording explicitly states otherwise. No Proposal may have retroactive application.
110
In a conflict between a mutable and an immutable rule, the immutable rule takes precedence. For the purposes of this rule a Proposal to change an immutable rule into a mutable rule does not “conflict” with that immutable rule.
111
If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
112
The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.
113
A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
114
The adoption of Proposals must never become completely impermissible.
115
Proposals that affect rules needed to allow or apply Proposals are as permissible as other Proposals. Even Proposals that amend or repeal their own authority are permissible. No Proposal or type of move is impermissible solely on account of the self-reference or self-application of a rule.
116
Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.
314
Each Proposal shall be given a number for reference. The numbers shall begin from 342, and each Proposal submitted in the proper way shall receive the next successive integer, whether or not the Proposal is accepted.
If the Proposal enacts one rule, that rule receives the proposal number unless the Proposal states otherwise
If the Proposal enacts multiple rules, they shall be numbered as number_of_the_proposal.x where x is the order in which the enactment appears in the Proposal starting from 1, unless the Proposal states otherwise.
For the purposes of comparing and ordering rule numbers lexicographic order is used with each individual number being a symbol. For example 310 < 311.1 < 311.2 < 311.12 < 1000.
Mutable rules
202
One turn consists of the following parts in this order:
- gaining 2 Action Tokens (also known as AT).
- submitting a Proposal of any class (if permitted by the class). The owner of the Proposal is the person submitting it.
- adopting the Proposal if the Proposal was accepted
- substract 300 from the ordinal number of the Proposal, then add the result to the players points if the Proposal was adopted.
206
When a Proposal is rejected, the player who proposed it loses 10 points.
207
Each player always has exactly one vote.
208
The winner is the first player to achieve the amount of points equal to the amount of blades of grass at Sweet Apple Acres on the last account (24,567,837).
211
If two or more rules conflict with one another, precedence is determined based on the following hierarchy:
- immutable rules supersede mutable rules.
- rules explicitly stating they supersede or defer to another rule (or type of rule).
- Lex specialis (a more specific rule supersedes a more general rule on the same subject matter).
- If a rule says something can’t or doesn’t happen, and another rule says it can or does happen, the rule saying it can’t or doesn’t happen supersedes (can’t beats can).
- The rule with the lowest ordinal number supersedes.
212
If players disagree about the legality of a move or the interpretation or application of a rule or the state of the game, then the last player to start their turn is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.
As part of a Judgement the Judge is allowed to make any changes to the game state unless such changes would change the rules in any way.
When Judgment has been invoked, a player may not begin his or her turn without the consent of a majority of the other players.
The Judge’s Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge’s Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.
Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.
New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.
213
If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge’s best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.
This rule takes precedence over every other rule determining the winner.
301
A turn is a specific sequence of actions as defined by the rules performed by a person.
A turn that has started but is not finished is called an active turn.
A player can start a turn at any time by choosing a pony and declaring that that pony is the best pony. In the context of the turn the chosen pony is Best Pony. They cannot choose a pony that is Best Pony in any of their active turns.
Whenever the rules refer to Best Pony in a context of a turn they refer to the pony chosen as Best Pony when the turn started.
A player cannot start a turn unless they spend 2 AT for each of their active turns. They must explicitly state how much AT they spend when doing so, unless the amount is zero.
A player does not gain any AT as part of their turn if they have at least one other active turn.
A player can end their active turn at any time by declaring the era of Best Pony is over. If a player ends their turn any Proposals submitted as part of that turn are automatically withdrawn by the player.
303
A player is a person that is a member of the MLP:CCG Discord Server playing the game.
Players are identified by their Discord account names. If a player changes their Discord account name they must declare that in #game-actions .
A person can become a player if and only if they are a non-player. To become a player a person must state in #game-actions that they become a player.
If a player has not taken any game actions for 168 hours they cease to be a player and become a non-player. If a player becomes a non-player while they have any numbe of active turns, their turns end immediately. When a player forfeits the game they become a non-player. A non-player cannot become a player if they have taken a game action at any point during the last 168 hours.
A game action is one of the following, performed activly by a player (not automatised):
- submitting a vote;
- starting a turn;
- becoming a player;
- invoking Judgement
- forfeiting the game;
- any game action defined by this and other rules.
315
Once a player has cast a vote, they have one minute (60 seconds) to retract it. If they haven’t retracted a vote within the last minute, their current vote is final and must not be changed or deliberatly made invalid.
316
Players can become Colors from the following list:
- Blue
- Orange
- Pink
- Purple
- White
- Yellow
A Color can be referenced either by its name or the corresponding emoji in the list above.
To become a Color, as a game action, the player must spend 1 AT and write “I am now X” where X is the color chosen.
To stop being a Color, as a game action, the player must write “I am no longer X” where X is the color chosen.
If a player has no colors they are Colorless.
332
Only posts and reactions made in #game-actions on the MLPCCG Discord Server are game actions, unless another rule explicitly or implicitly states otherwise.
Post made somewhere else (not in #game-actions ) do not start, end or otherwise progress a turn.
336
Game state is the status of the game at any given point in time. Anything that can be changed by the game or as part of playing the game is part of the game state.
Rules (capitalized) is the part of the game state that contains the rules of the game. Each rule within Rules consists of at least the following:
- Rule number
- Rule text
- Whether the rule is mutable or immutable
341.1
A Proposal is a proposition to change any parts of the game state. Such proposition is only a Proposal if and only if it is done in the proper manner as defined by the Rules.
341.2
Categories of Proposals are called Proposal Classes. Each Proposal belongs to (or is) exactly one Proposal Class. If a Proposal Class is unspecified or of a Proposal Class that is not defined by the Rules, then it is a Standard Class Proposal.
341.3
When a person submits a Proposal they may specify the Proposal Class of the Proposal in bold lettering right before the Proposal text. They also must indicate clearly when the Proposal starts and when it ends (for example, by using block quotes, though other methods are permissible).
341.4
Proposal Classes have an acceptance type. An acceptance type defines the procedure for accepting or rejecting a Proposal. A Proposal Class can override any part of such procedure.
341.5
If a Proposal is neither accepted or rejected it is called an active Proposal.
341.6
An active Proposal can be withdrawn by the owner at any time before it is adopted. In this case the Proposal is immediately rejected. The owner of the Proposal is defined by the circumstances of its submission as defined by the Rules.
341.7
Adopting a Proposal is applying the changes to the game state as described by the Proposal.
341.8
Acceptance types
Vote
Proposals of a Proposal Class with this acceptance type must be voted on before they are accepted. Proposal Class of this acceptance type must define the following:
- Voting period
- Acceptance criteria
- Eligible voters
Once such Proposal is submitted the voting period starts. The length of the voting period is defined by the Proposal Class. During the voting period eligible voters can vote on the Proposal. There are three kinds of votes:
- for:
or
- against:
or
- abstain:
Votes are submitted by leaving a reaction under a message which contains the Proposal. Reactions other than the ones listed above are not votes.
If an eligible voter fails to submit a vote by the end of the voting period, or if they submit invalid or multiple votes, their vote is automatically counted as “abstain”.
Eligible voters can change their votes at any time before the voting is concluded.
An eligible voter may request an extension of the voting period by invoking Judgement and the Judge decides how long the extension should be. If an eligible voter is unable to invoke Judgement they cannot request an extension.
The voting is concluded as soon as any of the following is true:
- The voting period has ended
- The Proposal is not active
The Proposal is considered favorable if and only if the voting has concluded and the acceptance criteria of the Proposal Class was met. The Proposal is considered unfavorable if and only if the voting has concluded and the acceptance criteria of the Proposal Class was not met.
The Proposal is accepted as soon as it becomes favorable if it is active. The Proposal is rejected as soon as it becomes unfavorable if it is active.
341.9
Proposal Classes
Standard Class Proposal
- Acceptance type: vote.
- Acceptance criteria: The ratio of “for” votes to the total number of non-abstain votes is above or equal to 2/3 (two thirds).
- Eligible voters: players
- Voting period: 24 hours.
A Standard Class Proposal is allowed to change any part of the game state except immutable rules.
Privileged Class Proposal
- Acceptance type: vote.
- Acceptance criteria: Every eligible voter voted “for”.
- Eligible voters: players
- Voting period: 48 hours.
A Privileged Class Proposal is allowed to change any part of the game state.
345
If a person has never been a player and they become a player, they start with 0 points, 0 action tokens and no colors.
A player becoming a non-player has no effect on any parts of the game state relating to them unless another rule states otherwise.
(This is relevant if they become a player again later. Properties of ex-players, (non-players that where players before) are part of the game state.)
348
Players are prohibited from spending more in-game resources (like AT) than they currently possess. A player’s resource count can’t fall below zero as a result of spending.